Research
Discovery, generative, evaluative studies
Interviews, contextual inquiry, observation, ethnography
Qualitative and quantitative surveys
Usability testing, baseline testing, concept testing
Card sorting
Analytics review
Internal stakeholder and organizational research
In-person and remote, moderated and unmoderated studies
Empathy maps, personas, journey maps
Handoff deliverables such as reports and case studies
Strategy
Design principles and guidelines
“How might we…?” statements
User stories
Decision matrices
Success metrics and KPIs
Business and service model canvases
Design
Heuristic and accessibility review
Ideation
Market research, competitive audits
Iterative sketching
Storyboarding
User flows, wireframes
Information architecture, taxonomy
Low to medium fidelity prototyping, from paper to digital
Pattern libraries, design systems
Writing requirements for development teams
Tracking and assuring implementation, such as bug tracking
Facilitation
Workshop planning and facilitation
Design Thinking workshops
Research facilitation and education
Research synthesis workshops
Group ideation, alignment, and decision making
Participatory design and co-creation
New team and new project kickoff meetings
Service and Systems Design
System mapping, such as stakeholder and ecosystem mapping
Service blueprints
Prototyping physical experiences, such as bodystorming